Okay, lately I’ve been having troubles seeing exactly what’s been griefed on trial, because everything is so… terribly built! Tons of unfinished projects and just plain ugly builds clutter trial too much. So my suggestion is to implement a frequent reset for trial world. Since we can move the good creations out of trial, no one loses anything. Thanks, and best wishes. -Ab the Funkasaurus.
Yeah, I need to save a backup of cleared trial with spawn and then find some automatic way of resetting to that state because I can’t guarantee time right now.
Would it be ok for now if I went through and got rid of all that “Clutter” so in other words Worlds Edit out bad or unfinished works or even irrepareable griefings?
That’s what I’d have to do anyway. See if you can use //regen, it’s a quick and easy way to restore areas to their normal appearance based on the world generator and seed. Even //chunk if you wish, but only in areas far from spawn.
I suggest instead of throwing everyone out in the world, we make plots.
oO Icompletley forgot, I cant use WE in trial, or /switch T-T
FYI I will be demoting inactive Deputies when the update happens.
what do you mean by inactive? is it not cleaning or not reporting stuff?
Don’t play as much anymore, don’t do their job… that stuff.